Anthony Gatto, arguably the best juggler alive and without doubt one of the most famous, started juggling on television shows like The Tonight Show when he was just a child. Now 40 years old, he holds 11 world records and spent years starring in Cirque du Soleil.
But somewhere in the last years of his career, Gatto decided to get out of performing entirely and now runs his own concrete mixing business instead. In an in-depth piece for Grantland, Jason Fagone looks into what made a talented artist, who was trained and was dedicated to his craft for most of his life, abandon ship entirely:
The fact that juggling audiences can’t tell the difference between hard tricks and easy tricks means they also can’t make any meaningful judgments about jugglers… And jugglers have always taken advantage of audiences’ ignorance. Instead of performing hard tricks, they perform easy tricks that look hard. They lie to delight.
But then came a guy who wasn’t interested in lying, who wanted to do stuff that was hard because he could. This was his power in the world and he wanted to exert it — the basic impulse of any athlete. Yet he never really found his audience, even though he conquered juggling’s demands like no one before him. Gatto learned how to stand calm and straight-backed beneath sick, dizzying multitudes of spinning, arcing objects and conduct them with model-train precision into his hands. He also learned to charm people, even though it didn’t come naturally to him… He also learned to make hard tricks look hard, to pantomime the exertion and self-doubt of a man working at the edge of his ability even though his ability stretched on and on. He learned to entertain, because for some reason, even though we exist in a physical universe defined by the relative attractive powers of massive objects, the mere demonstration of a lush and lovely control of gravity is not enough. He labored to please an audience that could never appreciate his greatness. Then he got older and watched a new wave of jugglers abandon the stage for the flicker of computer screens, sneering at the bright-light mastery he’d worked so hard to gain…
Almost no jugglers get rich. Many work other jobs on the side. Salaries at Cirque start at $50,000, which is decent for the circus world but hardly cozy. I’m sure Gatto is working in concrete because it’s the best thing for his family. Still, the countertop video is jarring, because it represents the perfect inverse of a classic Gatto performance: not a bewildering splay of virtuosity for an audience that will struggle to understand, but a how-to lesson for viewers who will immediately grasp each simple step.
And in the end, Gatto abandoned performing entirely. While there’s no clear answer here (Gatto never agrees to talk with Fagone), it’s well worth the read for anyone who aims to make a life-long a career out of their creative talents.
Read it here.
Approaching any big project can be a daunting and complex experience. Over on her blog, author Elizabeth Spann Craig gives us nine quick tips for tackling big projects, ensuring that we finish what we set out to do.
Show up. Religiously. It’s the only way to get through a project.
Avoid perfectionism….First drafts aren’t perfect either. But aren’t they better than the blank page?
Craig highlights the importance of finishing what you set-out to do before looking for ways to improve or change the concept. She calls this avoiding tangents:
Avoid going off on tangents….Wait until the project itself is done. For me, it works best for writing, too–I don’t edit/fix stuff until the first draft is completely done.
In her list, Craig also mentions the value of remembering the small victories as you go, emphasizing how motivating it can be to reflect on even the smallest of steps. She writes:
Fight the overwhelm….Remember how far we’ve come since the start of our project. If this is a home improvement or organizing project, it helps to take a picture of the “before,” just to remind us. If its writing–remember that blank page the first words we once wrote down.
It’s easy to get overwhelmed with big projects, no matter what type they are. To cope, consider reading Craig’s brief advice and remember to set goals, work with a timer, avoid perfectionism, skip tangents (for now), and more.
Read all of the advice right here.
The first day back from vacation is the hardest: switching from beaches and cocktail umbrellas to an office chair and emails can be a jarring experience, especially if one of your first priorities is to get the inbox from 600 to 0.
Fortunately, Levo League offers a better way to deal with emails post-vacation: read them backwards.
Start from the most recent to the oldest so that you don’t waste your time (and annoy the people who took your load while you were out) by answering old emails that were already addressed and completed. The last thing you want is to spend time spinning your wheels only to realize that the question/issue you were working on solving for an hour and a half was already handled by the time you get to email 1,000.
Joshua Wolf Shenk, author of Powers of Two, speaks about the advantages of competitive collaboration in an article for The Atlantic. His famous example is that of The Beatles’ Paul McCartney and John Lennon who would regularly “answer” each others’ songs in friendly competition. When John wrote “Strawberry Fields,” Paul came back with “Penny Lane.” Paul notes that the competition made them “better and better all the time,” and created a creative tension.
Despite the tension—because of the tension—the work was magnificent. Though the White Album recording sessions were often tense and unpleasant (Emerick disliked them so much that he flat-out quit), they yielded an album that is among the best in music history.
The Beatles’ producer George Martin described the relationship as “two people pulling on a rope, smiling at each other and pulling all the time with all their might.” Not only did their competition create tension, but their contrasting personalities added to it as well. Paul was meticulous, diplomatic, and polite, while John could be chaotic, impatient, and rebellious. Although completely different, they complemented each other perfectly. As John’s first wife Cynthia Lennon observed:
John needed Paul’s attention to detail and persistence. Paul needed John’s anarchic, lateral thinking.
Although tension can foster creative productivity, remember to surround it with sufficient support and shared passions.
Creatives are subject to high levels of rejection. Even though companies seek out innovative individuals, they seldom listen to their new ideas due to the risk involved. Fortunately, research suggests that rejection may actually help – not hinder – the creative process. Rejection hurts, but if there is no pain, then there is no gain. In an article for Slate, illustrator Jessica Olien explains:
Perhaps for some people, the pain of rejection is like the pain of training for a marathon – training the mind for endurance. Research shows you’ll need it. Truly creative ideas take a very long time to be accepted. The better the idea, the longer it might take. Even the work of Nobel Prize winners was commonly rejected by their peers for an extended period of time.
Social rejection can be liberating. Once you know you don’t fit in, you can concentrate your energy on your creative projects as oppose to stressing about what others think. Barry Staw, a researcher at the University of California, Berkeley, says a successful creative person is someone “who can survive conformity pressures and be impervious to social pressure.” Just be sure you know when to push through and when you should call it quits.
Now in its 40th anniversary, the roleplaying game Dungeons & Dragons has emerged as an initial force behind many creatives’ success. As a piece in the New York Times explains:
Though Mr. Díaz never became a fantasy writer, he attributes his literary success, in part, to his “early years profoundly embedded and invested in fantastic narratives.” From D&D, he said, he “learned a lot of important essentials about storytelling, about giving the reader enough room to play. . .
“For nerds like us, D&D hit like an extra horizon,” he added. The game functioned as “a sort of storytelling apprenticeship.”
But the skills learned through play go deeper than narrative writing:
What makes a D&D story different from novels and other narratives is its improvisational and responsive nature. Plotlines are decided as a group. As a D&D player, “you have to convince other players that your version of the story is interesting and valid,” said Jennifer Grouling, an assistant professor of English at Ball State University who studied D&D players for her book, “The Creation of Narrative in Tabletop Role-Playing Games.”
If a Dungeon Master creates “a boring world with an uninteresting plot,” she said, players can go in a completely different direction; likewise, the referee can veto the action of player. “I think D&D can help build the skills to work collaboratively and to write collaboratively,” she added. (Mr. Díaz called this the “social collaborative component” of D&D.)
If an acquaintance, or someone you’re just not that close enough to, asks for a job recommendation that you feel uncomfortable giving, New York Magazine suggests you try one of the following “humanely disingenuous” approaches:
1. Respond enthusiastically with information of limited value: “Would it help if I gave you the name of the human-resources person? I think I might even have his e-mail!”
2. Issue a self-deprecating disclaimer of helplessness: “I don’t know how much my word counts on this one . . . ”
3. Technically do the favor, but warn off the prospective employer either explicitly or between the lines: “An acquaintance of mine is looking for something. I’ve known him ever since we went to Bennington! He dropped out though.”
If they take the next step in asking you why they didn’t get picked or why you won’t personally recommend them, remember that no one can get better without feedback — just make sure you give them criticism without being critical.