1. A process characterized by early release of a product or idea, and gradual improvement over time in response to continuous feedback. 2. The founding principle behind beta testing and prototypes.
Task management, goal setting, invoices, and contracts—all made easier.
By Allison Stadd
Joe Stewart of Work and Co. on his company's unique design process that fueled the redesign of Virgin America (all in less than 10 months).
By Dave Benton
Reading (and remembering what you've read) is one of the best investments you can make for your career.
By Ryan Holiday
The first thing you should make clear: "Make it pop" won't fly.
By Lauren Bacon
We trust our hard drives and journals with our most precious creative output. This is what happened when Toy Story 2, U2, and John Steinbeck lost their work.
By David Burkus
Stefan Sagmeister, Muriel Cooper, and other graphic designers who decided on an abrupt change of direction.
By John Clifford
Show off each phase of your creative process. Not only is it more fun, your customers will identify with your work and that — hopefully — leads to more sales.
By Jen Adrion and Omar Noory
J.R.R. Tolkien, C.S. Lewis, and why we all need a creative support group.
The temporary pain of negative feedback is nothing compared with the crushing experience of project failure.
By Christian Jarrett